Apr 12, 2007, 11:56 PM // 23:56
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#21
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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Quote:
Originally Posted by Dementiak
The Ninja Rebirth incident....
I accidentally discovered something... a party member died.... so i cast shadow of haste to go to him...then shadow form.... it took me a while to get to him then i cast rebirth, by pure luck as i was finishing casting rebirth my shadow of haste was blinking..... so when i finished rebirth i jumped back, along with the guy i was rezzing.....(so he was rezzed back where i started shadow of haste)
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That's Class. I'll have to remember that.
Gutted about ya wiping @ the boss packs though, I can imagine that's a real downer after all that time.
Keep those PUGs going though and we'll soon be seeing more and more using this build.
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Apr 13, 2007, 03:40 PM // 15:40
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by Zeph
Keep those PUGs going though and we'll soon be seeing more and more using this build.
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That's the idea of it, so it's easier to get a party for this.
Still a nice job m8
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Apr 15, 2007, 02:59 PM // 14:59
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#23
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Frost Gate Guardian
Join Date: Apr 2007
Location: Italy
Guild: Drago Rosso [ITA]
Profession: E/
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how much time serves?
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Apr 15, 2007, 06:07 PM // 18:07
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#24
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
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Can Inferno be changed with Fire Storm? I haven't tried this build but I was trying Gloom with the same build but with Fire Storm and that was real quick (then i tried with Inferno, gloom, it was so lame i died at first group )
Last edited by Droven; Apr 15, 2007 at 06:34 PM // 18:34..
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Apr 16, 2007, 03:33 PM // 15:33
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#25
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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Quote:
Originally Posted by Droven
Can Inferno be changed with Fire Storm? I haven't tried this build but I was trying Gloom with the same build but with Fire Storm and that was real quick (then i tried with Inferno, gloom, it was so lame i died at first group )
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You could take firestorm if you wanted, I've never ever had a problem with inferno though.
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Apr 17, 2007, 11:56 AM // 11:56
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#26
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Banned
Join Date: Jul 2006
Location: Mk, Uk
Guild: Heirs Of Anarion [HA]
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i was kinda confused on the form a riangle around them bit.
is it around the single target or group that your going to nuke?
also can some one make a quick video or post a pic or two of your formation when you nuke?
sorry about this, it's just that i find it easier to understand if i can see the build in work.
also if anyone is doing the run can you whisper me so i ca come along and watch?
IGN:The Why Of fry
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Apr 17, 2007, 12:38 PM // 12:38
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#27
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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Quote:
Originally Posted by HTW
i was kinda confused on the form a riangle around them bit.
is it around the single target or group that your going to nuke?
also can some one make a quick video or post a pic or two of your formation when you nuke?
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Yeah, I should have gone into a little more detail I guess. I meant around a single target, if 3 people stand around the person you want to block and they stand in a triangle shape (i.e. 1 person = each corner of a triangle) it stops that person from running away. We found it really handy against monks and rangers, and especially against lord jadoth himself.
If you look at this pic below you can see us blocking jadoth in a triangle, I'm at the bottom of the pic, pothead monk is on the other side (hidden by jadoth) and sulaco is on the left of me. We would normally spread out a little more evenly but the wall has him blocked in from one side.
I hope that explanation helps a little more.
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Apr 17, 2007, 09:10 PM // 21:10
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#28
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Banned
Join Date: Jul 2006
Location: Mk, Uk
Guild: Heirs Of Anarion [HA]
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thankz, it helps alot and when you select your target do you all nuke the target or do the other get other targets.
also when you say make sure eeveryone is in the second room do you also mean the monk hero u brought along for rezzing?
also how do you stop the dervish's from hitting you with PBAoE skills?
and how do you form the triangle around enemies like the monks, ki's i think they are, with all the enemies around wont you get body blocked or something?
and finally out of curiosty why dont you remove SoH and Dark escape and add recall?
Last edited by HTW; Apr 17, 2007 at 09:14 PM // 21:14..
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Apr 18, 2007, 02:21 AM // 02:21
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#29
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Ascalonian Squire
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Quote:
Originally Posted by Zeph
Clear the small packs and move on to the boss packs, but be sure to watch out for the dervish (Ruk) because their mystic twister will hit through Shadow form. You can normally take a pack with 2 dervish in and take 1 hit from each, this will do around 200dmg per hit. So if there are 2 packs with a total of 3+ dervish in, pull one pack first or you will die.
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If there is 2 you should probably take off one of the superior runes to get ur health to a good hp that you will survive the blow. So prolly bring a spare armor or head piece w/o one of the sup runes.
Quote:
Originally Posted by Zeph
Death's Charge (Shadow Arts)
Shadow Step to target foe. If that foe has more Health than you, you are healed for 112.
Energy:5 Cast:0.25 Recharge:45
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After they teleport to the target foe, they adjust around the enemy or group to for their triangle. Most of the time there will be casters around the monk or ur target, and won't move. And the melee chars will just follow ur movements and are pretty much always near the adjacent range of your target.
As for the recall part, it is harder to end imo, the smallest lag could come up and stop the skill from ending at the wrong time. Plus they are 3manning with this build and forming a triangle, at the corners. You Could attach it to the monk i suppose, but he would take away a part out of you drop rate since he'll have to always be in the area then. If u do more than 3man yes you could try bringing it.
Hope this helps.
BTW Zeph have you tried Shadow Walk here instead? Not sure how far it reaches though, but it would be nice to have an extra space since it's like Deaths Charge and SoH in one, except the heal.
Last edited by Captain Jager; Apr 18, 2007 at 02:26 AM // 02:26..
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Apr 18, 2007, 12:44 PM // 12:44
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#30
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Banned
Join Date: Jul 2006
Location: Mk, Uk
Guild: Heirs Of Anarion [HA]
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thnkz for info, also i realise that lightbringer affects the damage done but is a minimum lb rank required to do this farm or can it be done at any rank?
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Apr 18, 2007, 09:14 PM // 21:14
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#31
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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Quote:
Originally Posted by Captain Jager
Zeph have you tried Shadow Walk here instead? Not sure how far it reaches though, but it would be nice to have an extra space since it's like Deaths Charge and SoH in one, except the heal.
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Shadow walk has to be triggered when you touch the targets agro bubble which means that's where your going to end up when you tele out. That's way to close to the pack for my liking, chances are anything that split from the pack is standing pretty much where your going to end up, and if your already down to the 41 health, that is going to be bad news.
Plus I'd miss the initial 15% speed buff that SOH gives.
@ HTW: Doesn't really matter about LB rank but the more the better.
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